Difference between revisions of "The Games"
m (Added new game; Emo Safari!) |
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=Emo Safari= | =Emo Safari= | ||
− | Created by [[Robert Hesketh]] & his University chums, this is a simple game which involves, preferably, a crowded space such as a club, or bar. | + | Created by [[Robert Hesketh]] & his University chums, this is a simple game which involves, preferably, a crowded space such as a club, or bar - and of course, an emo. |
The idea of the game is not too hard to grasp. Upon zero-ing in on your target of emo-ness, you must sneak up to the emo, and consequently stroke his, or her fringe without them noticing. | The idea of the game is not too hard to grasp. Upon zero-ing in on your target of emo-ness, you must sneak up to the emo, and consequently stroke his, or her fringe without them noticing. | ||
This is Emo Safari. | This is Emo Safari. |
Revision as of 03:43, 30 October 2006
Contents
The Distraction Game
The first of the games, designed during a particularly boring Biology lesson by Nick and Dom. Due to the fact a test was taking place, speech was forbidden, and so (in an effort to distract his friend's attention), Nick pointed in the opposite direction, waited for Dom to turn around, then slapped him upside the head.
The game has undergone a few basic changes in its evolution from that most primative form: No verbal communication is allowed. This is limited to words of any language; clicks, whistles, grunts, and snorts are all perfectly legal. The person pointing must be doing it with the express purpose of distracting the victim. If they point at something that really does demand attention for another reason (for example, a textbook), the slap is invalid. If the victim becomes aware of the plan before the slap takes place, he can make this known, and the distractor will give up.
Fuego!
A game for three people, the rules are very simple.
The first person shouts 'Fuego!'. The seconds person shouts 'Fuego!'. The third person gets a punch.
Moon
A game designed with the express intention of driving Dom into a nervous breakdown, Moon is perhaps the simplest game of all.
It has no rules, except that whenever a punch is made (always to the arm, except in the case of a 'Face Moon', given for stupidity or smart-arsery), the punchee must call 'Moon!'. Aside from that, anything goes. The only aim is to convince the victim (or 'Third Player') that the other players are all working to an established set of rules, and only when he breaks these rules will he receive a punch. Of course, these rules are completely fictional and constantly change. The fun comes in seeing how long it takes you to make the third player cry.
The Letter E Game
The One Syllable Word Game
Watch That Pole
Created when the 00 intake were given one of the top courts with basketball nets in year 11 as opposed to a bottom court with football nets. The rules are simple, exactly the same as football but the post of a basketball net is used as the goal.
Anus
Created by Thomas Fallows and Wesley Pauline in year ten or eleven biology. A game for numerous players, it functions in the same way as the popular television game "Bogies" but the subject for screaming is 'anus' as opposed to 'bogies'.
(This game was changed to 'Shabba' after Wez was challenged about the extent of his vocabulary by Mr Archer
Emo Safari
Created by Robert Hesketh & his University chums, this is a simple game which involves, preferably, a crowded space such as a club, or bar - and of course, an emo.
The idea of the game is not too hard to grasp. Upon zero-ing in on your target of emo-ness, you must sneak up to the emo, and consequently stroke his, or her fringe without them noticing.
This is Emo Safari.