Difference between revisions of "Sentric Pool"

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Sentric Pool is a variation on pool containing several necessary alternations to equipment to be played as well as one new rule.
 
Sentric Pool is a variation on pool containing several necessary alternations to equipment to be played as well as one new rule.
  
=Equipment=
+
==Equipment==
  
 
1) All balls other than the black must be in some way luminous.
 
1) All balls other than the black must be in some way luminous.
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2) All balls other than the black must contain a north pole magnet.
 
2) All balls other than the black must contain a north pole magnet.
  
3) All pockets must be equipped with a north pole magnet lining.
+
3) The white must contain a south pole magnet.
  
4) All pockets must be equipped with a sensor which will identify when the black ball has been potted.
+
4) All pockets must be equipped with a north pole magnet lining.
  
5) The black must contain a variable polarity electromagnet. This magnet should have the default setting of south pole and once all balls of a colour are potted (except white) the setting is changed to north.
+
5) All pockets must be equipped with a sensor which will identify when the black ball has been potted.
  
=Rules=
+
6) The black must contain a variable polarity electromagnet. This magnet should have the default setting of south pole and once all balls of a colour are potted (except white) the setting is changed to north.
 +
 
 +
==Rules==
  
 
1) Sentric Pool may only be played in pitch darkness.
 
1) Sentric Pool may only be played in pitch darkness.
 +
 +
 +
=Alternate Version=
 +
 +
1) All yellows/spots must contain a mechanism which, once turned on, gradually releases a lead compound.
 +
 +
2) All red/stripes must contain a mechanism which, once activated, gradually releases a lithium compound.
 +
 +
3) The cueball must contain a mechanism which, once turned on, gradually releases a magnesium compound.
 +
 +
4) All balls are on fire

Revision as of 14:04, 13 October 2006

Sentric Pool is a variation on pool containing several necessary alternations to equipment to be played as well as one new rule.

Equipment

1) All balls other than the black must be in some way luminous.

2) All balls other than the black must contain a north pole magnet.

3) The white must contain a south pole magnet.

4) All pockets must be equipped with a north pole magnet lining.

5) All pockets must be equipped with a sensor which will identify when the black ball has been potted.

6) The black must contain a variable polarity electromagnet. This magnet should have the default setting of south pole and once all balls of a colour are potted (except white) the setting is changed to north.

Rules

1) Sentric Pool may only be played in pitch darkness.


Alternate Version

1) All yellows/spots must contain a mechanism which, once turned on, gradually releases a lead compound.

2) All red/stripes must contain a mechanism which, once activated, gradually releases a lithium compound.

3) The cueball must contain a mechanism which, once turned on, gradually releases a magnesium compound.

4) All balls are on fire